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AI Insights · Timothy · January 2024

Top 5 Entertainment Mascot Games on Android in Australia Q4 2023

Discover the performance trends of the top 5 entertainment mascot games on Android in Australia during Q4 2023, including downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in Australia Q4 2023

In the fourth quarter of 2023, the top 5 entertainment mascot games on Android in Australia experienced varying trends in downloads, revenue, and weekly active users. Here's a closer look at the performance of each game:

Angry Birds Dream Blast from Rovio Entertainment Corporation saw steady revenue throughout the quarter, peaking at approximately $14.9K in late September and ending the quarter at around $11.8K. Downloads fluctuated, with a notable spike to 1.1K mid-October before stabilizing around 600-700 towards the end of December. Weekly active users started at 13.3K and peaked at 15.5K in late October, with a slight decrease to 13.5K by the end of the quarter.

Disney Emoji Blitz Game by Jam City, Inc. had a relatively stable revenue, ranging from $1.8K to $2.8K, peaking in mid-December. Downloads saw a small peak in late October with 409, but generally hovered around 200-300. Weekly active users showed a slight decline from 555 to 484 over the quarter.

World of Peppa Pig: Kids Games from Find Your Fun maintained a consistent revenue stream, averaging around $1.1K to $1.3K. Downloads were highest at the beginning of the quarter with 981 in early October but generally stayed between 400-800. Weekly active users saw a dip mid-quarter but recovered towards the end, starting at 1.9K and ending at 2.0K.

My Little Pony: Magic Princess by Gameloft SE experienced revenue fluctuations, peaking at $1.6K in late October and ending the quarter around $818. Downloads were relatively low and stable, averaging around 200 per week. Weekly active users started at 6.1K, dropped to 4.0K mid-quarter, and stabilized around 4.2K by the end of December.

SpongeBob Adventures: In A Jam from Tilting Point, despite being a new release in late September, showed promising trends. Revenue increased from $259 in the release week to $1.3K by the end of December. Downloads peaked at 1.6K in early October but then ranged between 300-500. Weekly active users saw growth from 1.0K at launch to 1.8K by mid-October, before stabilizing around 800-900.

For more detailed insights and trends on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024